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Tim and Holly founded Misfits Attic shortly after getting married. They had a daughter during production of 'A Virus Named TOM' because they felt the stress of running an independent game studio wasn't enough of a challenge. 

We’re an independent game studio making big small games with attitude, immersive worlds that you want to share with your friends, and intruding into your living room with our dark sense of humor. Our founding members have over 20 years of experience in the film, game, and design industries.
Tim Keenan:

Tim has loved making games ever since he made his brother a “space” version of RISK as a kid (for the record, they played it… once). He loves playing games, discussing games, and especially creating new ones. It’s borderline annoying.

Tim worked on Console Games for PS2 and Xbox (such as
Holly Keenan:

Growing up, Holly always loved to draw, and draw, and draw, and draw. Her parents worked out of their home as architectural illustrators, so from a young age with the helpful advice of her father -- "don't be an architect" -- she knew she would have to apply her love of drawing to a career that required less time in school and a broader range of job options. 

Holly has spent the past ten years in interactive media as a visual designer for a variety of companies including Yahoo, CNN, Philips Electronics, and a few other places no one has heard about. Having the opportunity to create original art for games is now allowing her to reconnect with her love to draw while deepening her knowledge in interaction design.

Tim on a conference call from one of our many office locations (ie the dining room table) while Hailey works on some lunch.
Tim & Holly hanging out with Ian Stoker at PAX Prime 2012 in Seattle.
Our dog Tux demanding some mommy-time while Holly works on the menus for AVNT.
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Splashdown and ATV Offroad fury 2) at Rainbow Studios before becoming an FX Developer/Artist (IMDB) for Animated Movies (such as Shrek 2, Madagascar, and How to Train Your Dragon) at Dreamworks Animation. Tim also worked as a designer and architect for several future generation pipelines and applications, and has worked in clothing, character effects, and as a Technical Director.